Windows x86 (32-bit) / MuseScore x86: %ProgramFiles%\MuseScore 3\sound\MuseScore_General.sf3.This directory and its default SoundFont file is: It is located in a system directory and should not be modified. MuseScore 3 comes with the free default MuseScore_General.sf3. Polyphone converts sf2/sf3 into sfz and vice versa, but with some definition data loss. You cannot edit the embedded data inside soundfonts in Musescore, try the free Polyphone editor. One soundfont is capable of embedding (packaging) all data required for multiple instrument sound generation inside MuseScore. Musescore 3 understands and uses multiple instrument sounds inside one soundfont, see the Mixer, the Mid-staff sound (channel) change text and the Mid-staff instrument changes text. SF3 files, as Musescore need time to process them on startup. You can speed up Musescore program startup by using less soundfonts, esp. Sound data is compressed in SF3 but not SF2, see Glossary. The SF2 format is invented by a now defunt company, but a copy of the format specification can be viewed online, see Soundfont, MIDI velocity and instruments.xml: Online Resources. SoundFonts (.sf2/.sf3) are virtual instrument files. Alternative is to share the exported audio file. If you share your score and need the receivers to listen to the exact same score audio inside Musescore on their computer, you need to provide the virtual instrument along with your score. When Musescore cannot locate the required virtual instrument, it falls back to use the default soundfont. Playback is generated in real-time, Musescore cannot save rendered audio into a score file. You can also add and use custom virtual instrument files, Musescore 3 supports two types: MuseScore 3 comes with the free MuseScore_General.sf3 which contains the virtual instrument and human voice sounds, drum/percussion kits sounds, and sound effects needed. Audio playback is generated by the Synthesizer using virtual instrument techology. OverviewĪll instruments added onto a score is capable of creating audio playback without further setup. Jump to a curated list of free soundfonts downloadable, feel free to add to the list. MuseSounds: free high quality proprietary sounds from MuseGroup, installable thru MuseHub.VST, VSTi: supported VST3, some VSTs are reported not working properly.SFZ (.sfz): supported indirectly through 3rd party VST.Cannot select preset/bank in the mixer directly (yet). SoundFont (.sf2/.sf3): supported directly, no need to click load in the synthesizer anymore.MuseScore 4.0's Sound and playback support:
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